Survival horror, disappointing port

It was first released for PC VR in 2020Into the Radius is now available in Quest 2. But does this version of the survival horror game from CM Games hold up on standalone VR devices? Read on for the full Into the Radius Quest 2 review.

Into the Radius, when released on all discs, is an incredibly immersive survival/horror game with some of the most creepy sequences in the genre today. It forces you to keep track of a lot of small details that most other games might overlook or ignore, but that only helps to propel you into a strange, slow-burning world. Unfortunately, it also feels like a game that current generation standalone VR hardware isn’t ready for yet. The new Quest 2 port complicates many of the issues we used to have With PC VR released back in 2020.

The Radius Quest 2 review the facts

Platforms: Quest 2 (Previously released and revised on PC VR)
Release date: out now
Developer: CM . Games
price: US$29.99

You play Into the Radius as explorer number 61, an amnesiac who may be the last surviving human in the Perchorsk Radius region. An offbeat event in 1987 turns the area into a surreal nightmare, guarded by monsters and haunted by what may actually be ghosts.

You’re one of a handful of humans who can survive indefinitely in Radius, but that also means you can’t leave. Working on your own, you are given odd jobs via computer by UN staff, who study the radius, to trade artifacts and objects from the area for the money you need to survive.

Always be prepared

Back in 2020, a lot of folks at Radius announced as a weirder VR version of 2007’s PC shooter STALKER: Shadow of Chernobyl. It shocks me because I hurt the game. Yes, they are both about strange things happening in post-apocalyptic Russia, but there is a certain frenetic element to the radius that sets them apart.

Here, don’t cut any of the usual action game corners, like all your ammo tossed into a convenient pile or your backpack which has a neat mesh loot organization system. Instead, you load magazines manually, track individual bullets, monitor your safety, and manually sort your belongings and room rounds. Magazines and weapons must be manually maintained with oil, brushes, and paper towels. If you want to use something in a hurry, you put it in one of the many (but limited) bags that your character wears on his upper body.

In search of radius 2

Which, in turn, means that fighting in Into the Radius is a lot to do with Prepare. You basically have as much ammo in any fight as you do in current spare magazines. When you have to reload quickly, you’ll inevitably have a few moments of sheer horror when you realize you’ve got an empty or half-full magazine you’ve been saving.

It sounds like a pain in the neck, but I ended up finding him musing strangely. When you return to your base after a successful run through the Radius – or at least one you managed to survive – you end up emptying your crowded backpack on a bench, sorting out what you got, fixing whatever’s broken and painstakingly reassembling you. several.

Into the Radius Quest 2 Review – Comfort

The Radius ships on Quest 2 with a range of rest options, including rotation and movement vignettes. You can rotate using snap motion, controllers, head tracking, or a combination of these, with a swipe, smooth motion, or teleportation guided by the left thumb stick.

You can also choose to customize many individual aspects of the game’s overall difficulty. While you can’t completely stop mechanisms like starvation or weapon degradation, you can reduce their impact on the overall experience. Likewise, you can tinker with enemies’ health complexes, damage output, and sensory radius to make it easier or harder to play the game as you prefer.

I have one issue with Into the Radius’ Seated Mode not working as advertised. The game’s tracking systems seem to be based on the assumption that you’re standing, so trying to drag items stored on your character’s hip or lower back while you’re seated is a pointless exercise, no matter what position you want. in.

In radius only Somewhat Conspiracy. The game doesn’t particularly care about sending you in any particular direction, and besides the simple clue you get from high priority missions, it’s the closest thing the game has to a critical path. The radius is huge, sprawling, and full of obstacles – it’s very easy to get in over your head. The monsters you will encounter are often stupid but numerous, and will chase you to the ends of the earth as soon as they hear or see you. One unsuppressed shot at the wrong time can turn milkshakes into a milkshake disaster.

In between, the half-visible oddities that roam the countryside and the Dali landscapes that make up most of the region, you’ll never feel like you really have to deal with your situation in Into the Radius. It’s tense, adventurous and often really scary.

Physics and interaction problems

However, the gameplay is often undermined by the game’s controls and physics, both of which are not up to the job. Take the virtual bag system, for example, which is often unreliable. You have places to store gear on your waist, chest, upper arms, and back, but it was difficult to retrieve items from the upper arm slots in particular. I lost track of how many times I went to take my knife, map, or tentacles, but ended up with nothing at all.

The same problem applies to interactive elements. Opening cabinets or fasteners is oddly difficult, while pulling items off the table involves working with a router that is unreliable, context sensitive and not as easy to use as I’d like.

In search of radius 2

Physics is equally difficult to deal with. Objects in your environment often bounce off in random directions as if they’ve been lubricated, lost in the mess of the earth, or bouncing off into the distance. It wasn’t unusual for an empty pistol magazine to lose or a knife thrown in because they hit the ground and got out through it.

Normally, I wouldn’t take the game too harshly for its physics glitches, but if there’s one thing going on in Radius, it’s an unrelenting feeling of immersion. Having to infer each individual resource, including items like pistol magazines that other games usually overlook, is part of the experience. Missing one of these resources to a random glitch or bug will immediately knock you out of the simulation.

These problems were Already present in the previous PC VR version of Into the RadiusQuest 2 also has significantly lower graphics. Nine times out of ten, this doesn’t have a serious impact on the experience, but it also means that sometimes little things will easily blend into their environment and that navigating a room in the dark is a futile exercise. In my play I also ran into a bug that showed the visible effects of Radius’ fatal anomalies (which are supposed to be invisible, unless you use probes) at all times, It allows me to circumvent one of the main game mechanics.

In search of radius 2

In our Radius Quest 2 review . The Final Verdict

There are a lot of things Into the Radius does right, but it’s an attitude one step forward and one step back. It’s one of the most immersive VR survival games out there, but making it into Quest 2 only adds to its issues with bland visuals, dodgy physics, and imprecise interactions.

It’s a series of inconveniences that would be easy to get rid of in a lot of other games, but Radius’ focus on resource scarcity and accuracy under shooting makes it crazy. A few years later, tighter physics and advances in standalone hardware could make these issues non-problematic, but for now it’s leaving Into the Radius as an interesting but flawed experiment.

Despite the obstacles, Into the Radius is well worth your time if you’re looking for a creepy, all-or-nothing survival game, but its reach is clearly beyond its grasp.

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